Latest articles
Xogot to TestFlight: Deploy iPad Games with ShipGodot
ShipGodot on iPad: download, enable, and authenticate the plugin, then publish your Xogot project to TestFlight
Building a Godot iOS Game with ShipGodot
A video walkthrough of ShipGodot: installation, authentication, project configuration, and TestFlight deployment. All from Linux.
GodotCon Talk: Godot iOS Games Without a Mac
Our GodotCon Amsterdam talk: how to set up your own CI pipeline for building Godot iOS games, without a Mac
Automated AppStore Screenshots
Coming Soon: Automatically render and upload localized game screenshots across all required Apple device resolutions directly from Godot to App Store Connect.
ShipGodot pricing
Our plugin is billed monthly. You can resign or change it whenever you want. Each plan gives you minutes to use for building and deploying games to TestFlight.
What's included
• 125 build minutes per month • Shared team access (1 license covers whole team) • Automated TestFlight deployment & code signing • Email Support
Recommended for
Solo developers, hobbyists, and game jam participants who need an easy way to ship occasional iOS builds without buying a Mac or spending hours in Xcode.
What's included
• 400 build minutes per month • Everything included in the Hobby tier • Priority build queue processing
Recommended for
Active indie creators and small game studios pushing frequent playtest builds to TestFlight, iterating quickly, and prepping for full App Store launches.
What we can do for you
• High-volume build minutes • Dedicated build runners (zero queue wait times) • Support for custom Godot Engine builds • Support for custom export presets • Dedicated support channel & onboarding assistance
Recommended for
Studios and teams using custom Godot Engine builds or specialized export requirements who need maximum build capacity and control.